Hebi
Posts : 1
| Subject: Mogami (WIP) Fri Oct 11, 2013 4:10 pm | |
|
[You must be registered and logged in to see this image.] Name: Mogami
Race Iblis
Age: 1 year to him
Gender: Male...?
Profession: Merchant Guild Leader/ Pickpocket
Class Rogue
Species Skill Nanite Regeneration: Iblis recover HP instead of MP during battle at the same rate of recovery.
Dermal Armour: Iblis skin is interwoven with Kevlar fibers, whilst this makes no difference to its appearance. Any powerful impact against it will have significantly less effect. Iblis start with an automatic +50 to defense.
Non Organic: Iblis are non organic. Whilst this means they won't die from wounds that would usually effect organics. It also means that they have some drawbacks that organics would not experience. Due to being machines. Iblis rely on an internal manadrive to support their magic use. Since this drive is not supposed to take on high levels of magical power. Iblis are limited to using only level 1 magic, Arcane magic is also unaccessable to them.
Organisation: Merchant Guild ||Current Lifepath: Current LPWC:0000
Alignment Neutral
Home Continent: Cetra
Personality: Mogami acts as any Moogle would act: y'know if they had absolutely no experiences at all until about a year prior. Unbeknownst to him of being an Iblis, Mogami simply assumed that he had to have been a cold person if someone had just left him alone in in the snow like that. Therefore, he decided that should he ever see someone lost or in trouble as he was, he would help them to somehow atone for his lost past. He even decided to start work as a Merchant, believing that if he were able to provide excellent service with a smile, perhaps he could bring a companion to assist him in his venture.
Now this does not make him totally innocent either. Seeing Moogles as nothing more than money-grubbing barters, he decided that he would use items from others to help fund his Merchant's Guild and therefore help him in more Gil. His reasoning for this is "If they could find this once, why not just get another?" and that helps him to sleep at night. He also fancies himself a Moogle who is able to tell a tale taller than he is and can lie pretty well when the opportunity present itself.
Appearance: [You must be registered and logged in to see this image.]
Equipment: Items: Pendant (Compass) and a Gil coin Weapon: Cooking Blade(0).
[You must be registered and logged in to see this image.] Stats:
HP: 150 MP: 100
Split 1000 between below
- Strength: 300
- Defense: 200+50
- Magic: 100
- Magic Defense: 150
- Speed: 250
[You must be registered and logged in to see this image.] Combat Abilities: Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience. Level 1 Slots: Kawaii Desu!!!
- Description: Mogami cranks up the adorable to 11, making it easier for him to swipe some valuable items from the unknowing victims.
- Damage: None
- Additional Effects: 25% increase of a successful steal
MP Cost: Leave Blank
Hey! How could you hit a Moogle?! Description: Moogles can hold a grudge should anyone try to strike them down. Damage: None Additional Effects: Limit gauge increases an extra 5% when an enemy attacks MP Cost: Leave Blank
Level 2 Slots: Insert Tech Name here Description: Technique description Damage: Insert a suggested figure, ensure it retains to the limitations of the level. Admin will present a finalised damage value dependant on your characters stats and level of training with weapon. Additional Effects: Does it add any status ailments/ buffs? ( note this may effect damage and MP costs) MP Cost: Leave Blank
Level 3 Slots: Insert Tech Name here Description: Technique description Damage: Insert a suggested figure, ensure it retains to the limitations of the level. Admin will present a finalised damage value dependant on your characters stats and level of training with weapon. Additional Effects: Does it add any status ailments/ buffs? ( note this may effect damage and MP costs) MP Cost: Leave Blank
Limit Gauge: 0% Limits: Ow! Hot hot hot!!! Description: If Mogami pushes himself in a battle for too long, like any machine that pushes too hard, he begins to overheat. He uses this opportunity to rush his enemy and unleash a flurry of blows before finally releasing a cloud of hot steam. Damage: 225 Additional Effects: May cause Burn status MP Cost: Leave Blank
Magic Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of available magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corresponding lower level spell.
Level 1 Slots -Blind
Level 2 Slots -
Level 3 slots -
Summons: Summonings are powerful magical spirits that will aid your character in combat. You can't start with any. So leave this blank for now.
Experience [Leave as blank]
[You must be registered and logged in to see this image.] History: Your character's history. Not expecting a novel but at least a paragraph or two.
RP sample: Finally a short sample on how you will play this character. One paragraph minimum.
|
| |
|