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 Katrine Clarimond (ACCEPTED)

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Katrine Clarimond




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PostSubject: Katrine Clarimond (ACCEPTED)   Katrine Clarimond (ACCEPTED) I_icon_minitimeTue Oct 08, 2013 11:00 pm




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Katrine Clarimond (ACCEPTED) BIOBas2
Name:
Katrine Clarimond

Race
Native: Viera

Age:
24

Gender:
Female

Profession:
Chocobo Enthusiast

Class
Black Mage (Elementalist)

Species Skill
Natural Adaption: Natives gain an experience boost of 1.1x exp when rping in home continents

Origin:
Eruyt Village

Organisation:
None
||Current Lifepath: Adventurer
 Current LPWC:0000

Alignment
Neutral Good

Home Continent:
Ivalice

Personality:
Katrine, more than anything, is young. Her knowledge of the world is limited to the secluded Eruyt Village and the stories that she has been told of the outside world. Inside the Viera community her inexperience doesn’t affect her but if she were to leave, her naivety would be obvious. Because she has had so little interaction with men, she is wary - even scared - of them. The only males she is comfortable around are children, who she adores.

She has a special affinity for the woods where she lives and the creatures within it. Her advanced abilities to manipulate the earth are unusual for someone her age. Yet, she has had very little training and is often unable to control her magic. Regardless, she has dreams of catching the Vorpal Bunny with help from these abilities.

Appearance:
Katrine Clarimond (ACCEPTED) E1d0612fd7dd84a02c848feeead7b5c1

Equipment:

Terraformer (Rod)

Gysahl Greens x2 - Increases speed, and stamina; recover 100 HP in battle (characters too); keeps a chocobo occupied for 2 turns in battle.


Katrine Clarimond (ACCEPTED) BIOstat
Stats:

HP: 100
MP: 150

  • Strength: 100
  • Defense: 200
  • Magic: 300
  • Magic Defense: 200
  • Speed: 200


Katrine Clarimond (ACCEPTED) BIOABIL
Combat Abilities:

Level 1 Slots:
Geomancy: Level 1

  • Description: Natural elements around the castor are controlled to bind or inflict damage unto the enemy.
  • Damage: = Level x +10
  • Additional Effects: Bind (only when earth elements are used i.e vines/roots)
    MP Cost: = 20% of damage inflicted.



Level 2 Slots:
Insert Tech Name here

  • Description: Technique description
  • Damage: Insert a suggested figure, ensure it retains to the limitations of the level. Admin will present a finalized damage value dependent on your characters stats and level of training with weapon.
  • Additional Effects: Does it add any status ailments/ buffs? ( note this may effect damage and MP costs)
    MP Cost: Leave Blank



Level 3 Slots:
Insert Tech Name here

  • Description: Technique description
  • Damage: Insert a suggested figure, ensure it retains to the limitations of the level. Admin will present a finalized damage value dependent on your characters stats and level of training with weapon.
  • Additional Effects: Does it add any status ailments/ buffs? ( note this may effect damage and MP costs)
    MP Cost: Leave Blank




Limit Gauge: 0%
Limits:
Force of Nature

  • Description: The castor controls the elements around her to create a natural disaster. (i.e. Tornado, Tsunami, Avalanche, Earthquake)  
  • Damage: 250
  • Additional Effects: Deals status effects relative to the element used. (i.e. Silence with water)



Magic

Level 1 Slots
Quake:  +100 Magic Damage,  40MP
Water: +50 Magic Damage, 10MP

Level 2 Slots
-

Level 3 slots
-



Summons:



Experience


Katrine Clarimond (ACCEPTED) BIOhis
History:
Katrine was born in Eruyt Village. She was raised in the female Viera community by her mother and older sister, Adeline. In her childhood she had no interaction with male Viera and even thought that they did not exist. Her only experience with males came when her younger brother, Dawson, was born. They grew up together for his first few years but as soon as he was old enough to leave their mother he left to become a member of the male settlement. She missed him terribly but accepted it as a part of life.

When she was 16, her sister participated in the Vorpal Bunny hunt and became a full-fledged Salve-Maker. Katrine, always wanting to follow in her sister’s footsteps, now has dreams of catching the Vorpal Bunny herself during this year's hunt.

RP sample:
Today was the day. She had been preparing for this for seven years - mentally more than physically but still, preparing. She rose early with the sun and glowed with enthusiasm to match the morning light. It took only moments to throw on her clothes and she was still pulling up the straps of her suspenders as headed out the door. She blinked as the sunlight hit her eyes and threw a hand across her forehead to cover them from the glare. She did not waver though and pressed on toward the center of town. There was no way she was going to be late today. Today was the day they were going to catch the Vorpal Bunny.

When she arrived in the town’s center, however, it was empty. In her eagerness and worry of arriving late, she had come much too early. There was nothing to do but wait. Letting out a slow stream of air, Katrine kicked at the rocks on the ground for a moment with her arms crossed against her chest. She looked up and around the square but nothing of interest caught her eyes. Bored, she took the rod from her back and began to spin it around - all the while looking out for any arriving to join the Vorpal party.  




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Katrine Clarimond (ACCEPTED) Empty
PostSubject: Re: Katrine Clarimond (ACCEPTED)   Katrine Clarimond (ACCEPTED) I_icon_minitimeWed Oct 09, 2013 4:03 pm

Accepted
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