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 Gil and Economics

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MAL
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Gil and Economics Empty
PostSubject: Gil and Economics   Gil and Economics I_icon_minitimeTue Sep 24, 2013 9:56 am


Gil
The widely known and accepted currency around all of Gaia. Gil can be used to purchase items at shops throughout Gaia as well as transport to other continents. Gil is usually obtained by accepting jobs and quests from either NPCs or indeed, other players. Defeating monsters is also a way to obtain gil ( monsters carry money, who knew!?). These are of course just the BASIC uses of gil. Other more complex uses can of course be delved into. If you so desire.


Advanced Uses.
Adventurers change the world, the union of Gaia proves that much. But there are other things that also effect the world around you. Economics for one. Every player has the option to enter into this lucrative side game as a way of making more gil,and manipulating the movement of Gaia as a whole. There are several kinds of economical uses. Each you can enter into. All however will require you to pay in a large amount of Gil to start out, and require a steady upkeep..but in some cases the profit outweighs the expenditure.

Land Lord:
By becoming a landlord you own property, likely homes. And rent them out to tenants for a weekly income. As a land Lord you are responsible for the upkeep of the premises. ( in all cases bar slum housing). This means that your weekly expenditure will go out on housing maintence. This is generally however low. The only real risk is however natural disasters/ monster attacks. Damage from these for repairs needs to be paid for in full, otherwise your weekly income from this will be suspended. The bands of property lease and their prices are below.
Slum House: Most affordable, however bad condition. Extreme poverty. Being a slum lord usually means you are taking advantage of the poor. Initial Investment: 7000 gil, Weekly income: 350 gil
Regular Housing: Regular house for the lower to middle class. Initial investment: 10,000 gil, weekly income: 650 gil , weekly maintence pay out: 70 gil
Higher Class: Housing thats above the norm standard wise. Normally for the true middle class. Initial Investment: 17,000 gil. Weekly Income: 1200 gil, Weekly Maintence Payout :150 gil
Luxury housing: Housing for the high class of society. Initial investment: 30,000 gil, Weekly Payment: 2500gil, Maintence Costs: 500 gil


Upgrading Housing:
To upgrade your current property will require you to make up the cost from one building to the next. However, upgrading does not guarantee you an increase in weekly rent. You may tos out your current tenants and move new ones in to gain the same weekly rent. However this will generally be looked upon poorly by the local community. Keeping the same Tenants in the property however, will allow you to increase the rent by 50%. Whilst this means less profit, it will be considered improving the status of the area. And may improve the economy of the area.

Corporate/Shop
Corporate investment is a way for big rewards, but it is also rather time consuming. Starting your own business depending on the level of business, and the economy of the area might require some work on your characters part. It however comes up with many benefits.

Shop Owner: You own a local shop. Weekly income = Economy Type x 500. Weekly Expenditure: 1000gil, Inital Investment = 30,000 gil
Corporate Shareholder/owner: You are one of the larger cogs in a big business, Weekly income: Economy type x 3000, Weekly expenditure: 3000 gil, inital investment 100,000 gil
Charity/Religion: Oddly, yes. You found your own charity or religion....whether you give the money to the needy though...Weekly Income: Economy Type x 100, Weekly Expenditure: Up to you, effects economic and social status. Inital Investment: 5000 gil.


Economy Types:
This effects businesses, shop prices in the areas etc). The better the economy, the more you are likely to recieve as an investor. And the better the place will be off on the whole. However, a lot of countries compete in similar markets. Improving one economy might lower another areas. Its all part of a balancing game. And there are advantaging to purposefully tipping it into the negative.

Economy Type 1(Poor)
Economy is in the crapper. Shop prices will be low but they'll also have less in stock to deal with. People will be struggling to meet ends meet. Death via starvation and disease is quite prevalent.
Economy Type 2(Poor-Average)
Only slightly better than type 1, shows an economy on the road to either recovery, or sharp downfall. Prices in shops are slightly higher, and more goods will be on offer.
Economy Type 3(Average)
Regular run of the mill type, could be better, but could also be worse. Shop prices are the basic, and will have a good enough selection. People are still under the pverty line. However there is now a middle class emerging.
Economy Type 4(Good)
A good economy means a thriving middle class, people now rarely starve, disease is just an afternote. Shops have a good selection but are a tid bit more expensive than normal.
Economy Type 5(Excellent)
The best type of economy. It would probably be a kind of eutopia if it wern't so suspicious as to just how it got like this. Most people are filthy rich. Prices in shops are expensive. But the best selection is on offer.
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