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 Bio Template[Stat]

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MAL
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Posts : 229

PostSubject: Bio Template[Stat]   Sat Oct 13, 2012 4:51 pm

Below is the template used for characters who choose to use the sites stat system.Be sure to read The World Directory to make sure you fill it out properly.


Code:

[table border="1" width="450px" cellpadding="5" cellspacing="5"][tr][td]

[size=9][center]( INSERT IMG)[/center]

[IMG]http://illiweb.com/fa/pbucket.gif[/IMG]
[b]Name:[/b]
What is your characters name?

[b]Race[/b]
What race does your character belong to?[See Lists]

[b]Age:[/b]
How old is your character?

[b]Gender:[/b]
Is your character male or female?

[b]Profession:[/b]
What does your character do for a living?

[b]Class[/b]
What class is your character [ See lists]

[b] Species Skill[/b]
What is the species skill of your character?



[b]Organisation:[/b]
If your character is part of an organisation?
||Current Lifepath:
 ¬†Current LPWC:0000

[b]Alignment [/b]
To what does your character align themselves?

[b]Home Continent:[/b]
On what Continent was your character born?

[b]Personality:[/b]
How does your character act? Why do they act like this? One paragraphs minimum.

[b] Appearance:[/b]
What does your character look like? Images are acceptable

[b]Equipment:[/b]
What does your character carry?, 2 items + 1 weapon( Initial level).

[IMG]http://illiweb.com/fa/pbucket.gif[/IMG]
[b]Stats:[/b]

HP Determined by class
MP:Determined by class

Split 1000 between below
[List][*] Strength: Determines base damage without including weapon
[*] Defense: Determines how much damage you can negate from a PHS attack
[*] Magic: Determines base MAG damage without including weapon
[*]Magic Defense: Determines how much damage you can negate from a MAG attack
[*] Speed: Determines dodge rate[/list]

[IMG]http://illiweb.com/fa/pbucket.gif[/IMG]
[b]Combat Abilities:[/b]
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained experience. Leave
[b]Level 1 Slots:[/b]
[b]Insert Tech Name here[/b]
[list][*] [b]Description:[/b] Technique description
[*][b]Damage:[/b] Insert a suggested figure, ensure it retains to the limitations of the level. Admin will present a finalised damage value dependant on your characters stats and level of training with weapon.
[*][b]Additional Effects:[/b] Does it add any status ailments/ buffs? ( note this may effect damage and MP costs)
[b]MP Cost:[/b] Leave Blank[/list]


[b]Level 2 Slots:[/b]
[b]Insert Tech Name here[/b]
[list][*] [b]Description:[/b] Technique description
[*][b]Damage:[/b] Insert a suggested figure, ensure it retains to the limitations of the level. Admin will present a finalised damage value dependant on your characters stats and level of training with weapon.
[*][b]Additional Effects:[/b] Does it add any status ailments/ buffs? ( note this may effect damage and MP costs)
[b]MP Cost:[/b] Leave Blank[/list]




[b]Level 3 Slots:[/b]
[b]Insert Tech Name here[/b]
[list][*] [b]Description:[/b] Technique description
[*][b]Damage:[/b] Insert a suggested figure, ensure it retains to the limitations of the level. Admin will present a finalised damage value dependant on your characters stats and level of training with weapon.
[*][b]Additional Effects:[/b] Does it add any status ailments/ buffs? ( note this may effect damage and MP costs)
[b]MP Cost:[/b] Leave Blank[/list]

[b]Limit Gauge:[/b] 0%
[b]Limits:[/b][See Creating Limits]


[b]Magic [/b]
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.

[b]Level 1 Slots[/b]
-

[b]Level 2 Slots[/b]
-

[b]Level 3 slots[/b]
-

[b]Summons:[/b]
Summonings are powerful magical spirits that will aid your character in combat. You can't start with any. So leave this blank for now.

[b] Experience [/b]
[Leave as blank]

[IMG]http://illiweb.com/fa/pbucket.gif[/IMG]
[b]History:[/b]
Your character's history. Not expecting a novel but at least a paragraph or two.

[b]RP sample:[/b]
Finally a short sample on how you will play this character. One paragraph minimum.

[/size]


[/td][/tr][/table]


Last edited by Mal on Tue Oct 08, 2013 9:07 pm; edited 4 times in total
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MAL
Admin
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Posts : 229

PostSubject: Re: Bio Template[Stat]   Thu Sep 19, 2013 3:46 pm




( INSERT IMG)


Name:
What is your characters name?

Race
What race does your character belong to?[See Lists]

Age:
How old is your character?

Gender:
Is your character male or female?

Profession:
What does your character do for a living?

Class
What class is your character [ See lists]

Species Skill
What is the species skill of your character?


Organisation:
If your character is part of an organisation?
||Current Lifepath:
 Current LPWC:0000

Alignment
To what does your character align themselves?

Home Continent:
On what Continent was your character born?

Personality:
How does your character act? Why do they act like this? One paragraphs minimum.

Appearance:
What does your character look like? Images are acceptable

Equipment:
What does your character carry?, 2 items + 1 weapon( Initial level).


Stats:

HP Determined by class
MP:Determined by class

Split 1000 between below

  • Strength: Determines base damage without including weapon
  • Defense: Determines how much damage you can negate from a PHS attack
  • Magic: Determines base MAG damage without including weapon
  • Magic Defense: Determines how much damage you can negate from a MAG attack
  • Speed: Determines dodge rate



Combat Abilities:
Slots are determined through race and class. If class or race doesn't add any additional slots then the base number is 1. Combat abilities are abilities that for the most deal physical damage or weaken the opponent in some way ( power break).However some combat abilities may be magic based. Combat abilities are created by you. At the start you may only create a level 1 combat ability( ies) - unless you are a Lucavi-. Each level of ability is stronger than the last. Level 1 being light damage, Level 2 being Medium, and level 3 being strong. Level 2 and 3 abilities can only be obtained by upgrading your current ones with gained gil. For more information see World Directory.
Level 1 Slots:
Insert Tech Name here

  • Description: Technique description
  • Damage: Insert a suggested figure, ensure it retains to the limitations of the level. Admin will present a finalised damage value dependant on your characters stats and level of training with weapon.
  • Additional Effects: Does it add any status ailments/ buffs? ( note this may effect damage and MP costs)
    MP Cost: Leave Blank




Level 2 Slots:
Insert Tech Name here

  • Description: Technique description
  • Damage: Insert a suggested figure, ensure it retains to the limitations of the level. Admin will present a finalised damage value dependant on your characters stats and level of training with weapon.
  • Additional Effects: Does it add any status ailments/ buffs? ( note this may effect damage and MP costs)
    MP Cost: Leave Blank






Level 3 Slots:
Insert Tech Name here

  • Description: Technique description
  • Damage: Insert a suggested figure, ensure it retains to the limitations of the level. Admin will present a finalised damage value dependant on your characters stats and level of training with weapon.
  • Additional Effects: Does it add any status ailments/ buffs? ( note this may effect damage and MP costs)
    MP Cost: Leave Blank



Limit Gauge: 0%
Limits:[See Creating Limits]


Magic
Magic is the power of the ancients, the ability to use the powers of the planet to heal or even to damage. Unlike combat abilities magic abilities cannot be made. Magic is premade and is listed under magic. At creation each character starts with a single magic slot, this is increased depending on race or class. A list of availble magics is in the appropriate thread. Level 2 and 3 magic abilities can only be learned if you have the corrisponding lower level spell.

Level 1 Slots
-

Level 2 Slots
-

Level 3 slots
-

Summons:
Summonings are powerful magical spirits that will aid your character in combat. You can't start with any. So leave this blank for now.

Experience
[Leave as blank]


History:
Your character's history. Not expecting a novel but at least a paragraph or two.

RP sample:
Finally a short sample on how you will play this character. One paragraph minimum.




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