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 Asher Gheri ( Stats conversion for the lulz? )

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Asher Gheri

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Level : 13
Male Posts : 47

PostSubject: Asher Gheri ( Stats conversion for the lulz? )   Wed Nov 06, 2013 3:01 am




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Name:
Asher Gheri

Race
Genome

Age:
200+ in body 17 in spirit

Gender:
Male

Profession:
SeeD

Class
Rogue -> Akibo Assassin

Species Skill
Speedfreak



Organisation: SeeD
If your character is part of an organisation?
||Current Lifepath:
 Current LPWC:0000

Alignment
Chaotic Neutral

Home Continent:
Terra

Personality:
For all intents and purposes, Asher is very much a child in a young adult's body. He's exhaustingly cheerful, blissfully naive, and unerringly resilient of mind. He's quick-witted when he's not intentionally looking to have fun, and when he is looking to have fun, he wants as many people involved as possible. He hates being alone, and vastly prefers to be in a large group of friends.

When he is alone, he is unfortunately quite the lonely person, and though he is creative, that lonesome existence drives him to do something to garner attention - not always a good thing. He's desperate for respect, and despite his actual age, will get quite growly when someone tells him he's acting childish - to the point of tantrum.

He has a distinct fascination with his tail. It's really kind of creepy sometimes. He also has a way of making almost any situation really uncomfortable, though it's not necessarily his fault.

However, this has changed a bit - his time on Gaia, outside of the Garden, has hardened him, a little. Clearly, the childishness that he holds so close, that strange innocence remains firmly in hand, but he has clearly lost whatever form of 'restraint' he used to have. He does what is necessary, and he does so regardless of the demands it may place on his conscience.

Appearance:
See Above

Equipment:
K-Assassin Gunblades ( Level 5 )
Refitted the Assassin Gunblade with two High-Energy output Beam emitters, that will function as blades. Due to high heat index, the beam is only sustained for a few valuable seconds, before switching off again. Internal cooling keeps the blade generator from overheating, and insulation keeps the metal from doing the same, but prolonged activation would overuse the coolant.
+775 DMG Points.
Ability: Surprise Energy Blades: +10% to any STR calculation, -5% to any DEF calculation

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Stats: ( As Marksman is not listed as a class here, I will use Rogue base stats, since they become Akibo Assassins. )
Lv 13: ( 3000 )

Base HP: 150 + 2000(Lv 13) = 2150
Base MP: 100 + 1000(Lv 13) = 1100

Split 1000 between below 1000+3000(Lv 13)

  • Strength: 1100
  • Defense: 800
  • Magic: 500
  • Magic Defense: 500
  • Speed: 1100 ( +50 for Rogue status )


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Combat Abilities:

Level 1 Slots:

Teleport

  • Description: Active / Movement / Support: Asher vanishes instantaneously into the Farplane and re-emerges in a target location. He must be able to see the location, and this may be done 3 times in a row, with 1 turn required to refresh it. Cannot attack directly out of a teleport.
  • Damage: 0
  • Additional Effects: 0
    MP Cost: 10


Call Pyreflies

  • Description: Active / Support:  Asher summons Pyreflies from the Farplane, granting him with two rounds of Shell, Protect, and Float. This can only be done 1 time in combat.
  • Damage: 0
  • Additional Effects: Shell, Protect , Float ( 2 turns )
    MP Cost: 100


Farplane's Favor

  • Description:  Passive / Support: The Farplane spirits that came together, forming the collective that now inhabit Asher are 'awakening'.
  • Damage: 0
  • Additional Effects: At start of combat, Asher gains the "Bravery" status. Should it be dispelled, it will restore itself in three turns.
    MP Cost: 0


Call Fiend

  • Description:  Active / Summon: By drawing on Pyreflies in the area, he can summon Fiends to do his bidding.
  • Damage: 200HP fiend - 100-150 for basic attacks. Small creatures only. May cast spells according to FFWikia
  • Additional Effects: Summons a small Fiend. NOT monsters - must be 'Fiends', as recognized by FFX / X-2
    MP Cost: 100


Overflow

  • Description:  Passive / Support: By passively tapping into the Farplane for support, he grants himself immunities.
  • Damage: 0
  • Additional Effects: When Asher is at 30%HP or less, he cures and is immune to all status effects. Anyone with the ability can access this power from him either with magic or mechanical abilities, regardless of their or his HP.
    MP Cost: 0


Heritage

  • Description:  Passive / Support: He is becoming more Genome-like, as he learns of his true nature.
  • Damage: 0
  • Additional Effects: Asher may use his Auto-Dodges to dodge any "Auto-" attacks, abilities, or spells.
    MP Cost: 0



Mastery:

  • Description:  Passive / Support: Since the Solomon's Key and Dollet Incidents, he has done everything in his power to hone his skills.
  • Damage: 0
  • Additional Effects: All instances of numbers in his CA are increased by 1, with reference to duration and amount available. This does not apply to damage, HP, or ‘Blight Zombie’ status.
    MP Cost: 0


Fiend Training:

  • Description:  Passive / Support: Asher may command his Fiends as they are forming.
  • Damage: 0
  • Additional Effects: Any Summoned creatures from Asher may act on the turn they are summoned, rather than the following turn. This is more difficult, and as such, Asher cannot re-summon Fiends until all of the current summons have been destroyed.
    MP Cost: 0


Trance Focus:

  • Description:  Passive / Support: His Limits have been broken.
  • Damage: 0
  • Additional Effects: Asher gains Limit Break at twice the normal rate. However, Asher does not have access to his Limit Breaks - his Limit Gauge can only be spent for Trance. ( Replacement for the Trance CA )
    MP Cost: 0


ADMIN AWARDED LEVEL 1

Blight Infection:

  • Description:  Passive: The character during the events of Pages, chose to inject themselves with the Solomons Blight. And accepted the power. And the costs that come with it. At level 1, the blight infection is still new to the body. There may be some slight changes to a person physically at this stage. Such as paling skin. Eye colour change. However the majority of changes will be on a mental and spiritual level. The character will develop an " inner voice" controlled by the admin. pushing them towards evil.
  • Damage: 0
  • Additional Effects: The Admin may present voice commands to Asher in times of great stress.
    MP Cost: 0


Blighted Pyreflies:

  • Description:  Passive: His Pyreflies are muted, rather than vibrant.
  • Damage: 0
  • Additional Effects: Whenever Asher summons a fiend. Each fiend he summons, has a small chance of inflicting doom upon the opponent when they attack in the first turn. Also. Asher's teleportation takes on an offensive status as well. If he teleports an enemy. Instead of receiving a random status buff, they have a chance of having doom inflicted on them.
    MP Cost: 0



Level 2 Slots:

Teleport +

  • Description: Active / Movement / Support: Asher vanishes instantaneously into the Farplane and re-emerges in a target location. When he appears, he brings with him a handful of Pyreflies, every time he teleports.
  • Damage: 0
  • Additional Effects: The Pyreflies cast 1 random Tier 1 support spell ( Determined by Admin ) that lasts for the duration of the turn he teleports. Only 1 spell cast in this way may be active. He must be able to see the location, and this may be done 6 times in a row, with 1 turn required to refresh it. Cannot attack directly out of a teleport.
    MP Cost: 10


Call Pyreflies+

  • Description: Active / Support:  Asher increases the amount of Pyreflies he is able to call forth from the Farplane, regardless of his location.
  • Damage: 0
  • Additional Effects:  The Pyreflies grant him 2 turns of Shell, Protect, Float, Haste and Regen. This cannot be cancelled, or Dispelled, as the Pyreflies are the ones 'casting'. Can only be used 1 time in combat.
    MP Cost: 200


Farplane's Favor+

  • Description:  Passive / Support: The Farplane spirits that came together, forming the collective that now inhabit Asher are becoming more cognizant.
  • Damage: 0
  • Additional Effects: At start of combat, Asher gains the "Bravery" status. If it would be dispelled, it will restore itself in 3 turns. In addition, his movements become more difficult to track - his SPD increases by 10%( This does not stack with previous versions of Farplane's Favor )
    MP Cost: 0


Call Fiend+

  • Description:  Active / Summon: By drawing on Pyreflies in the area, he can summon Fiends to do his bidding.
  • Damage:
    Small Fiend: 200 HP, 100-150 damage base attack. May cast natural spells.
    Medium Fiend: 700 HP, 300-350 damage base attack. May cast natural spells.
  • Additional Effects: Summons up to two small Fiends, or one Medium Fiend. NOT monsters - must be 'Fiends', as recognized by FFX / X-2
    MP Cost: 100 per Small, 300 per Medium.


Overflow+ - Breaking Dam

  • Description:  Passive / Support: By passively tapping into the Farplane for support, he grants himself immunities, and draws on the Farplane to provide him with energy.
  • Damage: 0
  • Additional Effects: When Asher is at 30%HP or less, he cures and is immune to all status effects. In addition, when he is at the required threshold, he provides mana / energy to cast any spells or abilities by drawing on the Farplane itself, rendering his Mana pool as 'Infinite' and untargetable, as his energy is not coming from his body directly.  Anyone with the ability can access this power from him either with magic or mechanical abilities, regardless of their or his HP.
    MP Cost: 0


Heritage +

  • Description:  Passive / Support: He is becoming more Genome-like, as he learns of his true nature.
  • Damage: 400
  • Additional Effects: Asher may use his Auto-Dodges to dodge any "Auto-" attacks, abilities, or spells. He gains 1 Auto Attack for 15% MAXHP damage, and 1 Auto Dodge. The Auto-Attack may NOT be used for a 'last hit'.
    MP Cost: 0


Mastery+:

  • Description:  Passive / Support: Since the Solomon's Key and Dollet Incidents, he has done everything in his power to hone his skills.
  • Damage: 0
  • Additional Effects: All instances of numbers in his CA are increased by 2, with reference to duration and amount available. This does not apply to damage, HP, or 'Blight Zombie' status, and does not stack with previous Mastery.
    MP Cost: 0


Fiend Training+ - Leader of the Pack:

  • Description:  Passive / Support: Asher's Fiends draw on him for support.
  • Damage: 0
  • Additional Effects: Any Summoned creatures from Asher have 25% of his stats added to their own.
    MP Cost: 0


Trance Focus:

  • Description:  Passive / Support: His Limits have been broken.
  • Damage: 0
  • Additional Effects: Asher gains Limit Break at three times the normal rate. However, Asher does not have access to his Limit Breaks - his Limit Gauge can only be spent for Trance. ( Replacement for the Trance CA )
    MP Cost: 0


ADMIN AWARDED LEVEL 2

Blight Infection:

  • Description:  Passive: The character during the events of Pages, chose to inject themselves with the Solomons Blight. And accepted the power. And the costs that come with it. At level 1, the blight infection is still new to the body. There may be some slight changes to a person physically at this stage. Such as paling skin. Eye colour change. However the majority of changes will be on a mental and spiritual level. The character will develop an " inner voice" controlled by the admin. pushing them towards evil.
  • Damage: 0
  • Additional Effects: The Admin may present voice commands to Asher in times of great stress.
    MP Cost: 0


Blight Zombie:

  • Description:  Passive: His Pyreflies are muted, rather than vibrant. Upon death, he returns to 'Undeath'
  • Damage: 0
  • Additional Effects: Blight Zombie: Whenever Asher takes lethal damage once during a thread, he gains "Zombie" status. Curative magic harms him, and he is constantly affected by "Slow." However, his HP returns to full, and he regenerates over the course of the thread. Once the thread is over, Asher returns to life again. Should his HP hit 0 while in Zombie form, he 'respawns' later, fully alive once more.
    MP Cost: 0



Level 3 Slots:

Teleport ++

  • Description: Active / Movement / Support: Asher vanishes instantaneously into the Farplane and re-emerges in a target location. When he appears, he brings with him a large amount of Pyreflies.
  • Damage: 0
  • Additional Effects: The Pyreflies cast 1 Tier 1 Support spell at need, that lasts until after the turn he teleports, on him and anyone he teleports. Only 1 spell may be cast this way per turn. He must be able to see the location, and this may be done an unlimited number of times. The same spell will be applied to any friendly characters teleporting with Asher.
    MP Cost: 30


Call Pyreflies++

  • Description: Active / Support:  Asher increases the amount of Pyreflies he is able to call forth from the Farplane, regardless of his location.
  • Damage: 0
  • Additional Effects:  The Pyreflies grant him 2 turns of Shell, Protect, Haste, Float,  Regen, Reflect, and Nullification. This cannot be cancelled, or Dispelled, as the Pyreflies are the ones 'casting'. Can only be used 1 time in combat.
    MP Cost: 300


Farplane's Favor++

  • Description:  Passive / Support: The Farplane spirits that came together, forming the collective that now inhabit Asher are fully aware.
  • Damage: 0
  • Additional Effects: At start of combat, Asher gains the "Bravery" status. If it were to be dispelled, it restores itself in 3 turns. His SPD is passively increased by 10%, and his SPD stat may be added to his DEF or MAGDEF stat at the same rate as they would be applied normally. ( DEF/MAGDEF + SPD /10 ) ( This does not stack with previous versions of Farplane's Favor )
    MP Cost: 0


Call Fiend++

  • Description:  Active / Summon: By drawing on Pyreflies in the area, he can summon Fiends to do his bidding.
  • Damage:
    Small Fiend: 200 HP, 100-150 damage base attack. May cast natural spells.
    Medium Fiend: 700 HP, 300-350 damage base attack. May cast natural spells.
    Large Fiend: 1500 HP, 500-550 damage base attack. May cast natural spells.
  • Additional Effects: Summons up to three small Fiends, two Medium Fiends, or one Large fiend. NOT monsters - must be 'Fiends', as recognized by FFX / X-2
    MP Cost: 100 per Small, 300 per Medium, 500 per Large.


Overflow++ - Supercharge Overflow

  • Description:  Passive / Support: By passively tapping into the Farplane for support, he grants himself immunities, and draws on the Farplane to provide him with energy.
  • Damage: 0
  • Additional Effects: When Asher is at 30% HP or less, he is immune to all status effects. In addition, when he is at the required threshold, he provides mana / energy to cast any spells or abilities by drawing on the Farplane itself, rendering his Mana pool as 'Infinite' and untargetable, as his energy is not coming from his body directly. Finally, while at that threshold, all magic / CAs cast are 'Doublecast.' Anyone with the ability can access this power from him either with magic or mechanical abilities, regardless of their or his HP.
    MP Cost: 0


Heritage ++

  • Description:  Passive / Support: He is becoming more Genome-like, as he learns of his true nature.
  • Damage: 400
  • Additional Effects: Asher may use his Auto-Dodges to dodge any "Auto-" attacks or abilities. He has a passive 20% increase to his SPD stat, and his SPD stat is applied to his attacks in the same manner as STR ( STR + SPD / 10 ).
    MP Cost: 0



Mastery++:

  • Description:  Passive / Support: Since the Solomon's Key and Dollet Incidents, he has done everything in his power to hone his skills.
  • Damage: 0
  • Additional Effects: All instances of numbers in his CA are increased by 3, with reference to duration and amount available. This does not apply to damage, HP, or "Blight Zombie" status, and does not stack with previous Mastery.
    MP Cost: 0


Trance Focus:

  • Description:  Passive / Support: His Limits have been broken.
  • Damage: 0
  • Additional Effects: Asher gains Limit Break at four times the normal rate. However, Asher does not have access to his Limit Breaks  - his Limit Gauge can only be spent for Trance. ( Replacement for the Trance CA )
    MP Cost: 0


ADMIN AWARDED LEVEL 3

Blight Infection:

  • Description:  Passive: The character during the events of Pages, chose to inject themselves with the Solomons Blight. And accepted the power. And the costs that come with it. At level 1, the blight infection is still new to the body. There may be some slight changes to a person physically at this stage. Such as paling skin. Eye colour change. However the majority of changes will be on a mental and spiritual level. The character will develop an " inner voice" controlled by the admin. pushing them towards evil.
  • Damage: 0
  • Additional Effects: The Admin may present voice commands to Asher in times of great stress.
    MP Cost: 0


Protomanifst: Undeath:

  • Description:  Passive: Asher has mastered his blight powers. But by making wrong choices.And relying on the power of the blight to survive. The blight has grown negatively within his body. Asher has become what is known as a protomanifest. A being on the verge of tipping into the darkness and becoming a full Manifest. In this form, Asher represents undeath. Although his appearance is unchanged from before. His powers have...
  • Damage: 0
  • Additional Effects: Asher may summon a Blight Ghoul to fight for him in battle. In addition, all of Asher's attacks provide an unmitigatable "Doom" Status
    MP Cost: 0



Limit Gauge: 0%
Limits:

Manifest Wraith:

  • Until the end of Asher's next turn, Asher creates an identical "Wraith" of himself. It has all bonuses, and mirror's Asher's movements exactly.
  • Damage:
  • Additional Effects:This counts as a secondary character, matching Asher's stats.



Phase Burst:

  • Asher moves so quickly, that he is capable of passing through solid matter - namely, his assailant. This is a very strange and scary maneuver, often leaving a foe in pain and confusion.
  • Damage: Variable
  • Additional Effects: When any opponent attacks Asher, he may reduce their damage to 0. Then, he can add that damage to his next attack.


Onslaught:

  • Asher unleashes a Maelstrom of Pyreflies.
  • Damage: 5000, divided in groups of 100.
  • Additional Effects: Each pyrefly deals 100 damage, and there are a total of 50 pyreflies to be dispersed among targets. Using "Onslaught" automatically breaks 'Trance.'



Trance

  • Description Asher sheds his "Normal" physique in favor of a more energetic, natural form. He is nude, though there is fur tastefully over his figure - though he keeps any weapons in his hand. He does take on a multicolored aura, and Pyreflies constantly surround him.

  • Additional Effects: For every turn Asher is in Trance, his SPD stat gets half an additional multiplier. ( Start of trance is 2x. Turn two is 2.5x. Turn 3 is 3x, etc. )
    He loses the Trance Focus ability until he runs out of Trance.




Magic


Level 1 Slots
- Slow
- Haste

Level 2 Slots
- Slowra
- Flare

Level 3 slots
- Slowga
- Stop
- Break

Summons:
Bomb

Experience
5875

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History:
Asher wasn't born as Asher. In fact, he wasn't born at all. Asher is a creation, of the legendary Garland - a soulless vessel designed to contain the souls of Terrans after their extermination. However, as the whole world had been saved, and joined with Gaia, he, much like every other Genome, has had a boring, lifeless life. Without a soul, it was quite difficult for him to do much of anything beyond the basic functions that were necessary for his prolonged existence - exercise, fight monsters, eat, the usual. He even took up a job as a 'bodyguard' to a lone Black Mage, who was quite literally backpacking across the continents.

It was in a trip to Spira that things changed, and Asher, as Asher is now, was born. The pair came across the wake of a desecrated and destroyed town, without any explanation or seeming reason. In fact, it was quite the opposite - the chaos that had been there had moved on, leaving this destroyed village as nothing more than a mass grave. It was their first experience with Pyreflies, the brilliant, multicolored bits of life that remained after such senseless destruction. Their movements random, their lights winking in and out as incoherently as life itself left them both transfixed.

Even Asher, who had no soul, could recognize beauty. Even if it was tragic beauty. The Black Mage, Odion correctly deduced that these were the remains of whomever had lived in this destroyed township. Their souls. That was why Asher could hear them. It was the oddest thing - like a million voices whispering into his ears all at the same time, all saying different things, all bemoaning their lives, cut short. It was only then, that the two were able to see the strangest thing.

Walking forward, ethereal feet not so much as creating a ripple on the water of the lake that this village had been seated on. No reflection, barely any light - simply a figure of the same substance as the Pyreflies that lingered around him. Still stuck in what seemed like a daze that neither of them could shake, the being continued to approach, a sad, hurt look on his face. He opened his mouth, wordlessly speaking a story that neither of them could hear. Perhaps it was the weakness of the being, or the newness of his state, but he could barely keep himself contained, by the looks of it.

Nevertheless, it reached out a hand - not to Odion, but to Asher. Without fear, without hesitation, and most of all, without understanding, Asher returned the gesture. Their fingers met for the briefest of instances.

Asher opened his eyes for the first time in his life. They - for they could not be two people any more - were muddled and mixed together, memories, experiences, feelings. All of them were clouded and swirling in a mind, trying desperately to settle. In the eyes of Odion, he could see his reflection, as keenly as if he were staring in to a vanity.

For the first time in his life, he laughed. It was a loud, whooping laugh, that meant so much. He laughed, and it was followed shortly by tears - tears that was shed for the senseless killing here, for the life he'd given up... and the life he was now taking upon his shoulders. As he wept, Odion, though uncertain, tried to comfort him.

Life began anew, for Asher, who, though he had the body of an ancient, he had the emotional status of a child - not to mention, the shattered memories of a village cut short. This left him an awkward - if not amusing - amalgamation of old and new. As his body had not aged beyond his creation, he even looked the part of a youth. Having incomplete memories, and only the muscle memory of his exceptionally old body to keep him alive, he relied almost completely on Odion as a father figure.

He was no longer the body guard he had once been, and Odion wasn't capable of deviating his attention for so long. He was not equipped with the necessary skills to be a father. So, the day came when they made their way towards the only place that seemed to make sense at the time: Balamb Garden.

Fortunately, his heightened physical skills made him all but perfect for his SeeD training - and considering he was already capable with his unique, distinct weapon, he simply learned. Everything. Not just about combat and GF's and all of the interesting ways of the Mercenary, but legitimate things, like swimming and history. Bits and pieces of his broken memories became more focal, allowing him to at least construct an idea of a past.

He graduated his SeeD training with amazing precision and managed to annoy his tester a grand total of six times before the end of the exam. His written exam was not quite as good as his field exam, indicating that, though he was intelligent, he would never have a future as a brilliant strategist. But that didn't bother him all that much - his spirit was far too indomitable for all that.

During his travels, he has met many a scary person - and many a scary foe. It started small - much like his origins - but slowly and surely became the kind of things that began legends. He traveled around various continents, helping those he felt was in need - and even those who didn't really need it, either.

It was during one of his missions that he met a General. They struck a rapport, despite Asher's inability to realize the danger he was in. The two became friends, though Belzera, the demon, made it quite clear that friendship was a dangerous thing to have in their line of work.

Not long after his meeting with the Mid-Boss, he answered the call of the Solomon's Key. It attacked Regent Cid's lands, and though Asher had very little experience fighting such epic monsters, he took to it with all the foolish, determined ferocity of youth. In collaboration with many other skilled warriors, the Key was beaten back, to hopefully never grace Gaia again. It was just unfortunate that Asher's Airship was crashed into the beast, and he had been relegated to a new flight that took him to Esthar.

The land of marvels, and science that certainly awed the youngling. But no marvel quite like the one that a crazy woman taught him. The marvel of murderous intent. Though he rarely reveled in it as she did, she taught him everything she knew about the art of the draw. And the art of shooting people until it stopped being fun. He was technically considered an Akibo Assassin, though he didn't much indulge in the money-for-murder that most of them did.

Despite his new knowledge, it didn't give him a good sense of timing - he missed his Airship. Because of that, though, he met August Krasnow, a Burmecian with a heart of pure awesome. They became close friends - though sometimes Asher tended to get on August's nerves when he interrupted the science-type work that he was so fond of. The two took August's ship back to Balamb, where the boy introduced his Headmaster to the engineer.

It was simply unfortunate that August also imparted wisdom to Asher, who was finally informed of the circumstances of his creation. That his brother - Beis Rhoar - was not his brother. That he wasn't technically a living thing.

Time passed, and though he never really understood why, he took on more missions than usual. Spira, mostly, but one important one.

Dollet.

Dollet was when he learned just how right Belzera was. That there was no place for friendship in a war. On a battlefield. The fight itself was brutal, maniacal, and eventually boiled down to four combatants left standing. Sephiroth, Asher, Belzera, and the Sorceress Blue. For what it was worth, Asher and Sephiroth were winning - when ShinRa unleashed a Blight Monster into the fray.

What happened next was a blur of murder, mayhem, and power that should not have been. When all was said and done, neither side won. Dollet was annihilated, leaving nothing behind but the great Glass Beach.

His powers grew, as did his skill, but his outlook was darkening. Slowly but surely, he was beginning to see the frayed edges of the reality he had been so convinced was good. The SeeDs were a force of justice and helpers of the weak. But he saw that, more than that, they were a business, just like any other. For the right price, the SeeDs would do what had to be done.

Perhaps that was why he'd joined with the Summoner Yuna. Yuna, who brought a demonic, evil creature with her. A creature that thrashed him so thoroughly that it left him brutalized, even with his powerful resilience.

It was that defeat, coupled with the displays of strength by the other Guardians of a summoner - Zero, Buddy to name a few - that caused Asher to do the unthinkable. He injected himself with the Blight, forever altering him, down to his very core.

He fought against Dante, when he attacked his home.

He stood with the warriors against the Solomon's Blight. He survived, despite all odds.

So many 'adventures' that left so much to be desired - until he passed through the Gate.

RP sample:
"Oh my god, Asher, would you quit bouncing?!" Her voice was practically a screech, at this point, though the boy with the black monkey's tail clearly didn't seem to care. He giggled, far too happy to just be home. One didn't understand how they missed it until, well, they weren't there for an extended period of time. Even though he'd been having a hard time coping recently, what with the sudden losses... well, Marie was making things feel better.

She'd even tied a soft pink ribbon around his tail. Though at first he'd objected to the girly color, he wore it proudly, now that it was tied and whatnot.

The Garden, though it was still not in tip-top shape, was at least better than it had been. There were still construction supplies everywhere, and most of the monsters from the training facility were sealed away once more. There was a steady unease between the Garden Faculty and the SeeDs since the Dante Incident, which had nearly cost them all their homes.

The memory of it made him stop bouncing.

That, and the site of an oddly colored man, who was bouncing a ball. His brows furrowed, as he noted the short lady from the day Dante came, as he easily glanced between the two. A small crowd of students and graduates had assembled, whispers and the like passing between hushed lips as people discussed what was going on. The basketball court had been erected as something to help pass the time when the students weren't helping rebuild the Garden.

His nose twitched, as he slipped forward, adjusting his vest carefully. It didn't cover much of his chest, leaving most of his upper body revealed, as the bright red clothing lacked any sort of sleeves to be seen. It didn't help, that the vest barely reached his hips - hips that only just held his pants up, even with the assistance of a belt.

Two empty holsters were secured on his sides, visible to the world. SeeDs were permitted the ability to carry their weapons with them at all times ( especially since the terrorist attack ) but Asher chose to leave the familiar weight in his room. It helped that he could get them in less time than it would take to blink, but alas, it didn't bother him.

"I dun get it." He murmured, trying to make sure he kept Shantotto in view. "What's the point, if all you're doing is tossing the ball through the ring?" He asked. "It seems kind of silly. But also, you know, this isn't really a public facility right now. Did the gatekeeper clear you two?" He added that last bit knowing full and well that Seifer would be a punk about it if he caught wind, and he didn't want his jerkish tendencies to be offsetting for the image of SeeD.

To be honest, he wasn't sure how to react to Shantotto's presence. She'd killed a SeeD member, for all intents and purposes, though he'd used her phoenix down to revive him only moments later. Technically, it was an act of war against the mercenary group, and Asher wouldn't have minded putting the boots to her.

But for now, everything seemed to be rather civil, if a bit... monotonous. Asher practically danced on his heels, leaning side to side.

"If you're gonna keep throwin' that ball, mind tellin' me why?" He asked, softly, a twinge of curiosity in his voice. Despite the fact that he looked more or less like a kid ( a kid with a tail! But a kid nonetheless... ) he clearly didn't have a grasp of the concept of basketball at all. That being said, the only other -ball sport he'd ever messed with was Blitzball, and quite frankly, he hated swimming.

But he liked watching it, so for now, his eyes watched the ball rise and fall, sinking through cords meant to more easily drop the ball in a way that it would not be a chase every time someone scored a point.

His tail swayed. "Ohs! I'm Asher, by the way, a SeeD here at Balamb Garden. You guys come for business?" He asked, quickly, wondering if perhaps that was the reason they'd come calling. They could always use a new contract!




[/list][/list]


Last edited by Asher Gheri on Thu Nov 21, 2013 9:47 pm; edited 20 times in total
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PostSubject: Re: Asher Gheri ( Stats conversion for the lulz? )   Wed Nov 06, 2013 1:48 pm

CA's combat sealed till I rework them, but you can RP right now, just don't go crazy.
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PostSubject: Re: Asher Gheri ( Stats conversion for the lulz? )   Sat Nov 09, 2013 6:04 am

Just in case you get back and I don't get the opportunity to speak with you -

I reworked all of my CA's, and eliminated 10 of them completely. If you don't mind ( and I know you've done work on stuff so far ) could you please take a look at what I've done and see if that's acceptable?

=D
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PostSubject: Re: Asher Gheri ( Stats conversion for the lulz? )   Sat Nov 09, 2013 9:21 pm

Accepted as are on the condition that all active CA's beyond level 1 are sealed till Asher undergoes a Plot Quest to discover the reasons for his disappearance.
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